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  • Joueurs
    78
  • Format
    Double Elimination
  • Jeu
    Guilty Gear -Strive-
  • Debut
    3 September 2021 à 21:00 EDT
  • Enregistrement
    Fermé
Organisé par
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Tournament completed! Post an announcement to share updates to your community.

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Rules

  • In Game ID, Discord username, and Challonge username MUST all be the same. CHANGE THESE PRIOR TO CHECK IN
    • All names being the same is crucial for both finding your opponent and clarity for the TO. Please respect everybody’s time and make yourself easy to find. Keep in mind, to ping someone in Discord you only need to type "@" followed by the first few letters of their name and hit TAB to autocomplete.
    • Discord: type "/nick <in game name>" DO NOT change your name to "<name you like > GG: <In game name>" or even "GG: <In game name>" as this is MUCH HARDER to search for in discord
    • Challonge: Once you are registered hit the big orange button that says "GO TO YOUR SETTINGS" to change your name to your in game name
    • Guilty Gear: Go to your profile, check your profile then go to edit there will be an option to edit your name. https://imgur.com/a/C4HFq7y#lo7aTKV
  • You must Check In on Challonge and be available in the Discord prior to the start time of the tournament. Check In takes place 1 hour before the tournament begins. Signing up is not the same as Checking In.
  • The higher seeded player is encouraged to create the lobby and invite their opponent but is not required to do so. Communicate with your opponent in the Discord to determine who will create the lobby.
  • Upon the request of the TO in the Discord, join the stream lobby.
  • Winner must report the match on Challonge.
  • Only one console/account per entrant.
  • Only one entrant per console/account
  • DO NOT compete in Round 1 until the tournament has officially begun. Brackets are automatically reorganized by Challonge prior to the start of the tournament to account for competitors who have not checked in. (This usually takes a few minutes past start time to assure proper seeding)
  • No stages are banned but we encourage players to follow this guideline for picking stages during tournament. https://pbs.twimg.com/media/E4voZ0tXEAEVMxd.jpg:large

FAILURE TO ADHERE TO THESE RULES CAN RESULT IN IMMEDIATE DISQUALIFICATION



GENERAL INFO


  • Game – Guilty Gear Strive
  • Console – PC
  • Entry is Free
  • East Coast Tournament Stream: https://www.twitch.tv/TheOnlineLocal
  • Round Robin Stream: https://www.twitch.tv/ragmuffin/
  • West Coast Tournament Stream: https://www.twitch.tv/sniffulls
  • EU Tournament Stream: http://www.twitch.tv/CrossedMoon
  • Guilty Gear Tournament Stream: https://www.twitch.tv/kevin_or_hell
  • Tournament will be run from Discord: https://discord.gg/pVUHbgX
  • Double Elimination
  • Regular Matches are Best 3 of 5
  • All Top 8 is Best 3 of 5
  • The loser of each game has the option to change character. If the Winner chose Random Select, they must choose Random Select again. 
  • Winners side of Top 8 And Losers Top 4 will be on stream with various matches streamed from winner’s side leading up to Top 8.
  • Speed/Ping Tests can be performed upon request of competitor and will be discussed with the TO. If a conclusion cannot be agreed upon the match will be decided by a coin flip.
  • The winner of the match is required to report their own score on challonge. If a score is misreported or the player is having difficulty reporting the score due to a technical error please ping the designated TO in the discord to relay the issue.


ONLINE TOURNAMENT SPECIFIC RULES:

  • Players must have an upload speed above 1.5 Mbps. Speeds must be checked [here.](https://testmyspeed.onl/)
  • Players must have a ping below 128 ms  and a jitter below 8 ms when connected to a server in Sacramento, CA AND Ashburn, VA .[here.](https://testmyspeed.onl/)
  • You must meet connection requirements to BOTH servers
  • Provide the links to the connection results, no screen shots and don't type out what the results were
  • Wireless (WiFi) connections are prohibited. Any evidence of a player using WiFi will result in disqualification from the tournament.
  • If you plan on streaming you play during tournament, you must meet the connection requirements while streaming.
  • Players must provide their connection results at the request of a TO during the tournament.
  • If players cannot connect the player with the most amount of losses will be given the loss.
  • If a TO suspects that players are trying to game the rules and undermine the spirit of competition they will be immediately disqualified and not receive any prizes.
  • Players are prohibited from using macros, turbos, or any peripheral which tampers with standard game functionality. No bots.
  • Players must start their matches within 15 minutes of the round being called or their match becoming available to play. Players not available to start their match on time will be penalized with either a round loss or disqualification from the tournament.
  • ANY EVIDENCE OF PLAYER COLLUSION WILL RESULT IN IMMEDIATE DISQUALIFICATION AND A PERMANENT BAN FROM ALL FUTURE TOURNAMENTS AND SPONSORSHIP OPPORTUNITIES

How to Check Internet Connection:

  1. Go to: https://testmyspeed.onl/
  2. Change server by clicking here.
  3. Type in Ashburn, VA in the search box and select the first Ashburn, VA server as shown here.
  4. Hit the Giant "GO" button.
  5. Provide a link to the results when signing up for the tournament, hit the "Copy Link" button shown here in order to share your results. (If that button does not show up, disable your ad blocker or use a different browser)
  6. Repeat this process for a server in Sacramento, CA.
  7. At the request of a TO, provide a new set of connection results following this procedure.

FAILURE TO ADHERE TO THESE RULES CAN RESULT IN IMMEDIATE DISQUALIFICATION

    Players can report their own score.

    Final Results

    Icon medal first
    Icon medal second
    Icon medal third

    4th

    5th

    5th

    7th

    7th

    9th

    9th

    9th

    9th

    13th

    13th

    13th

    13th

    Live

    Code d’intégration du Bracket

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